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Sculpting & Texturing a Semi-Realistic Lobo Bust with ZBrush & Substance 3D

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Eric Liu showed his process of creating a semi-realistic version of DC's antihero Lobo, from sculpting in ZBrush to texturing in Substance 3D Painter and lighting in Marmoset Toolbag. — 80 Level

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  1. 80 Level first Sculpting & Texturing a Semi-Realistic Lobo Bust with ZBrush & Substance 3D Eric Liu · 1d ago

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